Buildings and scenery
Some imported catalogues ship more than track. Engine sheds, station buildings, roundhouses, platforms, and other scenery come bundled in the same parameter files as the track pieces — and the planner now lets you place them.
Finding structures
Open the catalogue dock and switch to the Structure tab (at the end of the category strip). It lists every structure the selected system defines, with its name, part number, and footprint size (width × depth). If a system ships no structures, the tab is empty.
Placing a structure
Pick a structure the same way you pick a track piece — click its card (or press-and-drag it onto the canvas). A translucent ghost follows the cursor; click to drop it.
Structures place freely: there's no connector snapping, because a structure isn't track. It's an outline that tells you where a building sits and how much room it takes — for checking clearances and planning your scene, not for joining to rails. Grid snap still applies if you have it on, so a structure can line up to the same grid as your track. A structure never trips the "overlaps an existing piece" warning either — it can sit over, under, or beside track and other structures however you like.
A placed structure behaves like any other object on the layout:
- Rotate it with
R/⇧Ror the right-click menu. - Mirror it with
⇧F(or the Flip control in the Inspector). - Move it by dragging, on its own or as part of a multi-selection.
- It warns (amber outline) when its footprint pokes past the baseboard, just like track.
What the Inspector shows
Select a structure and the Inspector reads back its position, rotation, and footprint width and depth — the bounding box of its outline. Structures carry no connectors, so there's no join or route information.
Saving
Structures save and load with your layout automatically, alongside your track. They sync to the cloud like the rest of the plan.
What's not here yet
Structures render as a flat footprint outline — the shape they occupy, drawn on the board. There's no 3D massing (walls, roofs), no textures, and no automatic collision against track. That keeps the focus on the engineering question — does it fit? — rather than photoreal scenery.